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Rockstar stock name
Rockstar stock name




rockstar stock name
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  2. #Rockstar stock name software#
  3. #Rockstar stock name license#
  4. #Rockstar stock name professional#

The opening price was $5.50, above the expected $5, and on its first day rose to $5.75. The company had its initial public offering (IPO) on April 15, 1997, being listed under the ticker symbol TTWO on the NASDAQ stock exchange. The company announced this intent in April 1997, looking to raise $8.2 million. Brant decided to secure additional funds for acquisition by taking the company public. Īround 1996, the company was making about US$10 million, but Brant wanted to further expand the company, and made its first acquisition of Mission Studios and publishing its JetFighter III game in 1996. Take-Two expanded in its Latrobe location and, in September 1996, took over the second floor of its office building, which had been occupied by the Chestnut Ridge Chapter of the American Red Cross. By July 1995, Take-Two had established its head office in the Silicon Alley area of New York City. In February 1995, GameTek acquired a stake in Take-Two, aligning the studio with its own Alternative Reality Technologies.

#Rockstar stock name license#

Take-Two also secured a license with Sony Computer Entertainment to publish on the PlayStation line of consoles. The success of both these games, as well as earlier titles, led to a publishing agreement between Take-Two and Acclaim Entertainment to publish Take-Two's titles, as well as obtaining overseas distribution. This was followed by Ripper (1996), of which US$625,000 of its US$2.5 million budget was used to hire actors such as Christopher Walken, Karen Allen, and Burgess Meredith. Take-Two hired Dennis Hopper, among others, to star in parts for Hell: A Cyberpunk Thriller (1994), which sold over 300,000 copies over the following year and established profit for the company.

#Rockstar stock name full#

Starting with Star Crusader in September 1994, Take-Two found its first major success within games that included full motion video with well-known live actors performing the parts, following the success that Mechadeus had with The Daedalus Encounter which featured Tia Carrere.

rockstar stock name

Later that month, Take-Two struck a deal with GameTek that would see the publisher distribute five of Take-Two's games worldwide.

#Rockstar stock name software#

By June 1994, the company had acquired and absorbed InterOptica, a software publisher owned by Wan Chai and headed by Catherine Winchester (later Heald) the latter became Take-Two's first president. Early on, Take-Two had a location in Latrobe, Pennsylvania. Seremet sold his stake in the company in 1998. The business was launched with assistance from John Antinori and Mark Seremet. Take-Two was incorporated in Delaware on September 30, 1993, with Brant (21 years old at the time) as chief executive officer (CEO). In technology, people expect you to be a younger person." An initial US$1.5 million in funding was raised from his family and private investors. He stated "I wanted to get into a business where I could raise capital as a younger guy. As Brant wanted to forge his own path, he decided to create a video game publishing company. He began his career in May 1991, working for his father as the chief operating officer of Stewart, Tabori & Chang, a publisher of illustrated books, until August 1993. Ryan Brant had attended the Hotchkiss School and the Wharton School of the University of Pennsylvania, graduating in May 1992. Take-Two Interactive was founded by Ryan Ashley Brant, the son of media executive and Interview co-owner Peter Brant. History 1993–2000: Formation and initial growth Take-Two's combined portfolio includes franchises such as BioShock, Borderlands, Grand Theft Auto, NBA 2K, and Red Dead among others.Īs of March 2018, it is the third-largest publicly traded game company in the Americas and Europe after Activision Blizzard and Electronic Arts, with an estimated market cap of US$13 billion.

#Rockstar stock name professional#

The company also owns 50% of professional esports organization NBA 2K League. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.






Rockstar stock name